"Technology has permanently changed our approach to education"
United Nations Educational, Scientific and Cultural Organisation
We expect education technology solutions to evolve in line with the advances in the latest technologies, such as the Internet of Things (IoT), Artificial Intelligence (AI), Augmented Reality (AR), and Virtual Reality (VR), and contribute significantly to the market growth.
The global education technology market size was valued at USD 89.49 billion in 2020 and is expected to witness a compound annual growth rate (CAGR) of 19.9% from 2021 to 2028.
Achieving SDG 4
Technology and digital education are central to achieving SDG 4: Ensure inclusive and equitable quality education for all. By investing in affordable, reliable and context-sensitive digital education, we want to promote equal opportunities for girls and boys and reduce inequalities by ensuring every child has access to high quality content.
Targeting specific underserved groups (socially disadvantaged persons, immigrants or minority groups, special educational needs students or other groups), address early school leavers or support the improvement of educational attainment for all.
Personalised learning based e.g. on Artificial Intelligence (AI), learning analytics, and other technologies, with a focus on supporting new, research-based pedagogical approaches for in-classroom education and encouraging life-long learning.
Skills development of children, teachers and other types of learners with a focus on development of 21st century skills such as critical thinking, creativity and collaboration.